Activating the quest
Quest Requirements: This quest can be completed at any time. You can complete it during the initial part of the game without any problems, because even if you have to take part in some battles, they should not be too difficult.
Start with a trip to Markart, located in the western part of the map. If you haven't been there yet, the easiest way to get there is by carriage (for example, at Whiterun's stable).
When you reach the city, head straight west. Next to one of the houses you should meet the Vigilant Tyranus, who, depending on how many times you have already visited Markart, can talk to Ingvar or stand alone.
Note - If you don't see Tyrant, try to leave the city and enter it again.
Approach Tyranus and talk to him so that he asks you about the abandoned house. Tyranus will tell you that he is a Vigilant Standarr. He will also share with you his suspicions that the house next to which he stands is being used by someone for Daedric rituals. At the end, offer him help with the investigation at home.
Investigation of an abandoned house
New main objective: a search in an abandoned house
Use the door leading to the abandoned house. Inside, follow the Vigilant Tyranus and listen to his comments along the way. Eventually go down the stairs to the basement.
Shortly after reaching the basement, you will reach the doors, and Tyranus will ask you to explore them. Interact with the door and they will be locked. The tyrant will come to the conclusion that this place is the home of a powerful Daedra, and will run away.
Follow Tyranus, who will run to the exit. Along the way, you will lead a Daedra calling on you to kill the vigilante.
When you get to the exit, it turns out that it is blocked. Moreover, Tyranus will soon go crazy and attack you. Therefore, it is recommended to attack him in advance, so that you can use the element of surprise to your advantage. Be careful, as Tyranus can use spells, although defeating him shouldn't be that difficult.
New main goal: to find your reward
After killing the Tyrant, the mysterious voice will speak to you again and invite you to collect your prize. Before you do anything, look around the whole house and be sure to inspect the Tyrant's body to find some precious items. Only then must you return to the basement and open the door to enter a previously inaccessible passage.
Continue following the linear path, and soon you should reach the cave entrance. Eventually you will reach a small altar. Interact with the rusty mace and you will find yourself trapped in a cage.
Now you will talk to Molag Balem, the Daedric lord of corruption. Molag will ask you to bring a priest who serves another Lord so that he can force him to give his soul to him. The choice of dialog options does not matter here, as you will get the task of finding the priest anyway.
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Quest Requirements: This quest can be completed at any time. You can complete it during the initial part of the game without any problems, because even if you have to take part in some battles, they should not be too difficult.
Start with a trip to Markart, located in the western part of the map. If you haven't been there yet, the easiest way to get there is by carriage (for example, at Whiterun's stable).
When you reach the city, head straight west. Next to one of the houses you should meet the Vigilant Tyranus, who, depending on how many times you have already visited Markart, can talk to Ingvar or stand alone.
Note - If you don't see Tyrant, try to leave the city and enter it again.
Approach Tyranus and talk to him so that he asks you about the abandoned house. Tyranus will tell you that he is a Vigilant Standarr. He will also share with you his suspicions that the house next to which he stands is being used by someone for Daedric rituals. At the end, offer him help with the investigation at home.
Investigation of an abandoned house
New main objective: a search in an abandoned house
Use the door leading to the abandoned house. Inside, follow the Vigilant Tyranus and listen to his comments along the way. Eventually go down the stairs to the basement.
Shortly after reaching the basement, you will reach the doors, and Tyranus will ask you to explore them. Interact with the door and they will be locked. The tyrant will come to the conclusion that this place is the home of a powerful Daedra, and will run away.
Follow Tyranus, who will run to the exit. Along the way, you will lead a Daedra calling on you to kill the vigilante.
When you get to the exit, it turns out that it is blocked. Moreover, Tyranus will soon go crazy and attack you. Therefore, it is recommended to attack him in advance, so that you can use the element of surprise to your advantage. Be careful, as Tyranus can use spells, although defeating him shouldn't be that difficult.
New main goal: to find your reward
After killing the Tyrant, the mysterious voice will speak to you again and invite you to collect your prize. Before you do anything, look around the whole house and be sure to inspect the Tyrant's body to find some precious items. Only then must you return to the basement and open the door to enter a previously inaccessible passage.
Continue following the linear path, and soon you should reach the cave entrance. Eventually you will reach a small altar. Interact with the rusty mace and you will find yourself trapped in a cage.
Now you will talk to Molag Balem, the Daedric lord of corruption. Molag will ask you to bring a priest who serves another Lord so that he can force him to give his soul to him. The choice of dialog options does not matter here, as you will get the task of finding the priest anyway.
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